Pinata Winoto, Assistant Professor

P1230573

 

PINATA WINOTO,  Assistant Professor

OFFICE: GEH B511

EMAIL: pwinoto@kean.edu

COURSE TAUGHT: Computer Science

EDUCATION BACKGROUND: Doctor, University of Saskatchewan, Canada

RESEARCH PROJECT:

Wenzhou Municipal Science and Technology Bureau

Primary Exploration on A Mobile Application System for Smart Care of the Aged: Highly Customized and Individualized Cloud Computing Based Spatial Memory Training Mobile Application System to Improve Functional Independence of the Aged

RESEARCH ACHIEVEMENT:

Early Period Alzheimer’s Disease Memory Training Application:

MeTAP (Memory Training Application) is a highly personal customized spatial memory software system developed on the base of Microsoft Azure. During the aging process, humans have to face a series of memorial problems like memory decline and Alzheimer’s disease. Fortunately, with the help of the Old Mode and the Guardian Mode games in MeTAP application, the elders can train their memories effectively. In the Guardian Mode, the guardian restores the objects and positions used frequently by the old in the Old Mode, then the old can get the corresponding games on the platform, which trains his/hers spatial memory. Additionally, MeTAP has the object searching assistance function. MeTAP uses bright colors to mark daily objects and positions, and it has Auto Speech Recognize function, so that the old can use it with ease. Up till now, there are few products of its kind in both domestic and foreign markets. As the domestic Senior care market becomes increasingly intellectualized and personal customized, this application has enormous research value and a hopeful future of utilization.

RESEARCH NEWS:

Two major R&D projects of WKU regained Sci-Tech funds of Wenzhou

WKU Weetap group won the first prize in 2017 Microsoft Imagine Cup

PUBLISH PAPERS

A Customizable Calculator Application with 3D-Printed Cover for the Visually Impaired in China

A Highly Customizable Parent‐Child Word‐Learning Mobile Game for Chinese Children with Autism

A Multi-User Tabletop Application to Train Children with Autism Social Attention Coordination Skills without Forcing Eye-Gaze Following

“I will Help You Pass the Puzzle Piece to Your Partner if This is What You Want Me to”: The Design of Collaborative Puzzle Games to Train Chinese Children with Autism Spectrum Disorder Joint Attention Skills

“Look to Remove”: a Virtual Reality Application on Word Learning for Chinese Children with Autism

Reflections on the Adoption of Virtual Reality-based Application on Word Recognition for Chinese Children with Autism

Sensory Substitution to Enable the Visually Impaired to Play an Affordable Wearable Mobile Game

The Development of a Kinect-based Online Socio-Meter for Users with Social and Communication Skill Impairments: A Computational Sensing Approach

“Thinking in Pictures?” Performance of Chinese Children with Autism on Math Learning through Eye-Tracking Technology

Training Joint Attention Skills and Facilitating Proactive Interactions in Children With Autism Spectrum Disorder: A Loosely Coupled Collaborative Tabletop-Based Application in a Chinese Special Education Classroom

VPER – A Visual HelPER Device for the Visually Impaired Users