Publications of 2015
The following is a list of publications produced by our faculty and students(Student’ names had been underlined):
1. Pinata Winoto and Tiffany Y. Tang. From Market Place to Collusion Detection: Case Studies of Gamification in Education. Gamification in Education and Business, Torsten Reiners & Lincoln C. Wood (Eds.). pp. 277-290. Springer International Publishing.
2. Tiffany Y. Tang, Ben K. Daniel, and Cristobal Romero. Recommender systems in social and online learning environments. Expert Systems, 32(2): 261-263. Wiley.
3. Pinata Winoto and Tiffany Y. Tang. Sensory Substitution to Enable the Visually Impaired to Play an Affordable Wearable Mobile Game. In Proc. of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing/ the International Symposium on Wearable Computers (ACM UbiComp/ISWC ’15), pp. 193-196. Adjunt, September 7-11, 2015, Osaka, Japan. ACM Press.
4. Tiffany Y. Tang, Relic Yongfu Wang, Yuhui You, Leila Zeqian Huang and Christine Piao Chen. Supporting Collaborative Play via an Affordable Touching + Singing Plant for Children with Autism in China. In Proc. of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing/ the International Symposium on Wearable Computers (ACM UbiComp/ISWC ’15), pp. 373-376. Adjunt, September 7-11, 2015, Osaka, Japan. ACM Press.
5. Christine Piao Chen, Leila Zeqian Huang, Tiffany Y. Tang, Relic Yongfu Wang and Pinata Winoto. VPER – A Visual HelPER Device for the Visually Impaired Users. In Proc. of the Second International Conference on Soft Computing and Machine Intelligence (ISCMI-2015), pp. 88-92. Hong Kong, Hong Kong, 2015, IEEE.
6. Tiffany Y. Tang, Pinata Winoto, Relic Yongfu Wang. Supporting Multiplayer Online Ball Passing at a Distance with Multiple Sets of Kinect. In Proc. of the Second International Conference on Soft Computing and Machine Intelligence (ISCMI-2015), pp. 107-111. Hong Kong, 2015, IEEE.
7. Tiffany Y. Tang and Relic Yongfu Wang. Alone Together: Multiplayer Online Ball Passing using Kinects — an Experimental Study. In Proceedings of the 18th ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW 2015), pp. 187-190, March 14-18, Vancouver, Canada, 2015. ACM Press.
8. Tiffany Y. Tang, Pinata Winoto and Relic Yongfu Wang. Alone Together: A Multiplayer Augmented Reality Online Ball Passing Game. In Proceedings of the 18th ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW 2015), pp. 37-40. March 14-18, Vancouver, Canada, 2015. ACM Press.
9. Tiffany Y. Tang, Pinata Winoto and Relic Yongfu Wang. Having Fun over a Distance: Supporting Multiplayer Online Ball Passing Using Multiple Sets of Kinect. In Proceedings of the 33rd ACM International Conference on Human Factors in Computing Systems (ACM CHI’2015), pp. 1187-1192. April 18-23, Seoul, South Korea, 2015. ACM Press.
10. Jinyi Wu, Pinata Winoto, and Woojin Paik. A Study on a Decentralized SaaS Business Model. In Proc. 2015 International Conf. Network and Information Systems for Computers (ICNISC 2015), Wuhan, China, pp. 389-394, IEEE Press.