Tiffany Tang

2018-04-09 | 科研办 | Jiajun Bao

温州肯恩大学

理工学院 副教授

加拿大萨斯喀彻温大学 计算机学博士学位

  • 科研项目

温州市科技计划项目

基于眼动追踪行为数据而进行用户建模的个性化和可配置的自闭症儿童智能教学系统的设计及开发

温州肯恩大学国际合作项目

温州肯恩大学 – 香港理工大学 自闭症研究中心

  • 成果展示

针对自闭症儿童智能互动协作式学习软件的开发:

本项目主要包含以下步骤: 智能辅助学习游戏设计与实现,实地测试,数据收集 (用户需求与反馈), 数据分析以及软件改进。我们使用微软Visual C# 进行针Windows 10平台的游戏开发。本项目的游戏元素均在考虑到自闭症儿童的需求后进行设计及成稿。该软件将会提供多样的游戏元素以及游戏机制来允许自闭症儿童选取他们所喜欢的拼图模型。基于自闭症儿童的使用模式,系统能够自动地调整游戏的难度等级,游戏元素以及游戏反馈(声音或者图形化的标志)。

  • 相关报导

我校外教获《温州市引进国(境)外专家智力》项目资助

我校两科研项目获得市级科技计划资助

温州肯恩大学与麻省理工学院同台展示各自的研究

  • 发表论文

A Comparative Study of Applying Low-Latency Smoothing Filters in a Multi-kinect Virtual Play Environment

Alone Together: A Multiplayer Augmented Reality Online Ball Passing Game

Alone Together: Multiplayer Online Ball Passing using Kinects – An Experimental Study

Assessment of the utility of gesture-based applications for the engagement of Chinese children with autism

Emotion Recognition via Face Tracking with RealSenseTM 3D Camera for Children with Autism

Engaging Chinese Children with Autism to Interact with Portable Hand- and Finger-Gesture Based Applications: Experiment and Reflections

Geographical Information in a Multi-domain Recommender System

Helping Neuro-typical Individuals to “Read” the Emotion of Children with Autism Spectrum Disorder: an Internet-of-Things Approach

Human aspects of making recommendations in social and ubiquitous networking environments

I should not recommend it to you even if you will like it: the ethics of recommender systems

Information Revelation for Better or Worse Recommendation: Understanding Chinese Users’ Privacy Attitudes and Practices

On Active Sharing and Responses to Joint Attention Bids by Children with Autism in a Loosely Coupled Collaborative Play Environment

On Modeling the Evolving Emotion on Literature

“One Doesn’t Fit All”: A Comparative Study of Various Finger Gesture Interaction Methods

Supporting Collaborative Play via an Affordable Touching + Singing Plant for Children with Autism in China

Supporting Multiplayer Online Ball Passing at a Distance with Multiple Sets of Kinect

The Effect of Emotion in an Ultimatum Game: The Bio-Feedback Evidence

The Negative Effects of ‘Too Accurate’ Recommendation Results: A Pilot Study of the Effects of Search Engine Overuse on Chinese Students

“The Sum of All Our Feelings!”: Sentimental Analysis on Chinese Autism Sites

When Arduino Meets Kinect: An Intelligent Ambient Home Entertainment Environment