Pinata Winoto
Wenzhou-Kean University
Assistant Professor, College of Science and Technology
PhD in Computer Science, University of Sakatchewan
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Research Project
Wenzhou Municipal Science and Technology Bureau
Primary Exploration on A Mobile Application System for Smart Care of the Aged: Highly Customized and Individualized Cloud Computing Based Spatial Memory Training Mobile Application System to Improve Functional Independence of the Aged
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Research Achievement
Early Period Alzheimer’s Disease Memory Training Application:
MeTAP (Memory Training Application) is a highly personal customized spatial memory software system developed on the base of Microsoft Azure. During the aging process, humans have to face a series of memorial problems like memory decline and Alzheimer’s disease. Fortunately, with the help of the Old Mode and the Guardian Mode games in MeTAP application, the elders can train their memories effectively. In the Guardian Mode, the guardian restores the objects and positions used frequently by the old in the Old Mode, then the old can get the corresponding games on the platform, which trains his/hers spatial memory. Additionally, MeTAP has the object searching assistance function. MeTAP uses bright colors to mark daily objects and positions, and it has Auto Speech Recognize function, so that the old can use it with ease. Up till now, there are few products of its kind in both domestic and foreign markets. As the domestic Senior care market becomes increasingly intellectualized and personal customized, this application has enormous research value and a hopeful future of utilization.
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Research News
Two major R&D projects of WKU regained Sci-Tech funds of Wenzhou
WKU Weetap group won the first prize in 2017 Microsoft Imagine Cup
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Published Papers
A Customizable Calculator Application with 3D-Printed Cover for the Visually Impaired in China
A Highly Customizable Parent‐Child Word‐Learning Mobile Game for Chinese Children with Autism
“Look to Remove”: a Virtual Reality Application on Word Learning for Chinese Children with Autism
Sensory Substitution to Enable the Visually Impaired to Play an Affordable Wearable Mobile Game
VPER – A Visual HelPER Device for the Visually Impaired Users